Haha 😅 thank you, Drake. My itch games are kinda meh in my opinion; mostly 3 hour game jam projects and old student games. My favorite is probably Doppelgate, which was a six-hour project. It's much easier to give critique and advice than to do it yourself! As I always try to repeat haha... Hence why there a lot of film reviewers and less film makers...
I'd recommend trying to do similar stuff to other games! Playing other people's games and reviewing them, breaking them down, seeing what you like and don't about them is a wonderful exercise, as again, it's easier to pick apart games than to build them! We don't have our ego attached to other people's games like we do our own, so we can see it with fresh, honest eyes. I think it's one of the most effective ways to learn.
With my Itchy for Jam series, I'm largely trying to give to others what I wished someone could have for me when I started with game development, offering feedback, attention, and encouragement. But, it's also for my own benefit, as playing and actively studying / critiquing their design reinforces both good and bad practices I observe to mimic or avoid in my own work, and I hope that can be shared with a general audience as well. I think it's an invaluable exercise.
I look forward to seeing your future work!