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Plantboat Apparatus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #52 | 3.378 | 3.700 |
| Controls | #65 | 3.104 | 3.400 |
| Fun | #68 | 3.012 | 3.300 |
| Originality | #74 | 3.195 | 3.500 |
| Accessibilty | #74 | 2.739 | 3.000 |
| Overall | #81 | 2.999 | 3.286 |
| Theme | #90 | 3.012 | 3.300 |
| Graphics | #128 | 2.556 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.3.stable.official [77dcf97d8]
Wildcards Used
N/A
Game Description
Water the plantboats with your plantboat apparatus
How does your game tie into the theme?
The bucket can transform into its next phase of existance - the platboat watering apparatus
Source(s)
N/A
Discord Username(s)
tbm57
Participation Level (GWJ Only)
This is #4
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Comments
Such a simple yet moving game. The fact that in one shape you avoid and in others you want the drops is an amazing mechanic, and the sounds and music fit perfectly. Great job! :D
I played this for way longer than I expected.
For a game made in 2 hours this is really, really good. The controls are surprisingly solid (ended up going with WASD for movement and LMB to transform quickly.) I wish this was mentioned as I found it much easier than using Space.
I kept learning more as I played, such as that you can transform at any time, but the amount of water you can produce is limited by the meter. So you have to fill the rain bucket in order to have enough water when you transform.
Additionally it seems like there is a threshold value of water that will create a plant on a platform. So you can water a platform, switch to bucket to dodge, go back and water the same platform, and it will continue from where you left off.
The water bucket hitbox just... makes sense, I think it's probably a one way hitbox or just small, but either way it works well. The hitbox for dying also seems somewhat forgiving. I never got frustrated when I died, it always felt like it was my fault.
The sound design is simple and good. The background music is pleasing along with the little water drops that descend in tone (I think this is physically accurate as well, which is cool!)
I dunno, I just am a sucker for good, simple games. Well done
(Logically, it doesn't really make sense to water things in the rain but who the heck cares... this game is heckin fun dang it)
love the comment and love that you enjoyed the game. thanks for posting and thank you for playing!
Definitely requires a tutorial but other than that, this is a very solid jam submission. Good job!
Nice submission! Reminds me of the old mobile games or games from 90s :) I'd recommend adding a bit of instructions to the page, though - I didn't quite get what's going for quite some time. But I managed to get to 11 when I figured out! :)
Once I understood what to do, I liked the concept for switching from collection mode to the fragile watering mode - simple but enjoyable mechanic. I now, greedily, wish you had a little more time this jam to see what this would have ultimately become, given what we got with just a few hours of work.
An interesting submission made in just two hours (is there a reason behind this?)! I’m not usually a fan of minigames, but it’s fascinating how focused and narrow your scope is in the game mechanics. Great work!
wasn't able to start working on it until 1pm Sunday, lol
The gameplay hook here is great -- simple to understand, but captures that trade off between greed (I'll water just oneeeee more plant without dying.... dammit) and playing it safe really well. Evokes a feeling like healing in Hollow Knight where you've got to recognize the right timing. I also can't overstate how satisfying it is to hear deescalating tones on the water drops as your bucket fills up. Overall, a simple game concept executed really well.