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A jam submission

Subject: BirdFishView game page

Fly, Swim, and Hop your way through multiple challenges!
Submitted by VQ Games — 21 hours, 47 minutes before the deadline
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Subject: BirdFish's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#473.5604.111
Audio#753.0793.556
Controls#1032.5983.000
Fun#1042.5983.000
Overall#1122.6673.079
Graphics#1252.5983.000
Accessibilty#1322.1172.444
Originality#1432.1172.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
"What does this do?"

Game Description
You play as a little blob creature going through a series of tests in the labratory where you live! Evade dangers and collect points for a good grade!

How does your game tie into the theme?
Player can morph between a bird, a blob creature, and a fish (if they are in water)

Source(s)
n/a

Discord Username(s)
artAndSandwiches

Participation Level (GWJ Only)
This is my first one!

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Comments

Submitted(+1)

I really loved the music and animations, they were super charming!  I really struggle making things look good with minimal art, I don't know why or how, but you really pull it off well!

Made it to the end with score of 92 but 26 deaths.  I am sooo thankful you put in checkpoints, it would have been rough without them!  Something is off with the blob jump, I'm not 100% certain what it is but it felt like if you tried to jump when it was near the top of the motion arc, it wouldn't actually jump.  Initially I was thinking it needed coyote time (which every platformer should have, letting you jump even if you've fallen by a frame or two) but it was still an issue when jumping over spikes, I would come right up to them, stop, then jump.

Making the spike creature collision a hair smaller would be nice, I really struggled as the bird to make it over the one where I had to descend quickly because of the ceiling spikes.  Celeste and other games frequently have hazards with smaller collision than the visuals because it feels way better and less unfair since an animation can make it feel like you didn't contanct.

Definitely wanted gamepad support, it's pretty easy to add but I still enjoyed it, keep it up!

Developer

Thanks for the feedback! You are actually the second person to mention having trouble with the jump when it comes to the blob animation so I think what I need to do is just not have the sprite go so high in the walk cycle lol. The jump is not that high to begin with, so when its at its highest point in the walk cycle the blob already looks halfway to the max point in the jump.
I'm glad you liked the art style! My main trick for doing minimal art well is mainly in the color palette. The entire game is made up of blues and purples with the only strong deviant being the red laser. The collectables and player are purple, the enemies are dark grey and the environment is a series of very de-saturated blues. I mostly just picked the colors based upon what looked nice and whether or not I needed something to stand out (like the collectables and enemies). Then it was just a matter of adding a tiny bit of detail, some softer gradients here and there and you're golden!

Submitted

Nice job on this platformer! Well done on the animations and graphics. Controls were a bit difficult at times, particularly jumping.

Submitted(+1)

Nice job on this platformer! Well done on the animations and graphics. Controls were a bit difficult at times, particularly jumping.

Developer

Thank you!

Submitted(+1)

Great submission! I actually loved the controls, although it took me a while to figure out how Bird and Wish work. I'd say it's one of the better transforming-platformers I've tried this jam! 

Very minor things with animations - it feels a bit weird that bird has no walking animation (given how much movement animation there is), and in many cases walking was my preferred method :)) And walking animation for the blob is a bit weird - looks like it's jumping. 

Great submission overall!

Developer

That's odd. The bird should have a walking animation, albeit a subtle one where its basically just the legs moving. Just tried it on my windows build and it seems to still have it. Is it not showing up on your end?

Submitted

I tried again - it looks like it works, just not with short steps. When I was bypassing lasers, I just incrementally moved a bit, and stopped moving before animation triggered? E.g. instead of pushing "left" I shortly pressed it a few times for precise movement, so it looked like there was no animation.

Developer(+1)

OH okay, I get it now. So the animations are based off of individual sprite textures that I just trade out in the animation editor. The issue with the bird is that the first sprite in its walk animation (which has like 4 sprites total) is basically the same sprite as used in its idle animation. So if you tap it forward a little bit, that fraction of the animation can be the only thing that plays, making it look like the bird isn't walking.
I'll keep that in mind for the next game to make the movement a little more immediate. That and the note you made about the walk cycle for the blob. Its not actually a jump at all but I can see how that looks like it in hindsight.
Thanks for the feedback!

Submitted(+1)

The controls were a little stiff but it's a neat little game, and it ties very well into the theme !

Developer

Thank you!

Submitted(+1)

This was a fun platformer! Bird controls were hard to get used to but it was fun when I got the hang of it!

Developer

Thank you!

Submitted(+1)

Fairly solid and forgiving platformer (and I mean that in the best of ways!) though I did get a D grade (I assume because I died a bunch). Blob's still adorable. Surprisingly long too, I did not expect that! Levels are hard so congrats on that!

Developer

Thank you!