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Iris xii

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A member registered Sep 04, 2016 · View creator page →

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Definitely impressive for a jam game! It's a shame that there's no AI, it's kind of awkward to race against myself - but I wouldn't expect anyone to be able to make a racing game AND a racing AI in one week.

I feel like most of what I'd say has already been said in Olaf's quite in-depth review. It'd be nice to have to actually use missiles, or the rewinding feature. It seems to be endless, I don't know if that's actually the case, I stopped at wave 8 since it began to get really samey so a way to switch things up every few waves would be great, or something like that.

It's a pretty complete game, and it's actually fun, which is hard to do in a jam game so congrats

The mechanics are great, the AI isn't dumb but isn't winning every time either, the art is amazing. It's short and simple but pure quality.

The game won't run on windows. You've got to include the .pck file too!

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Could use some polish and juice, and maybe it could be a bit more forgiving. The background and aesthetics were very good though.

You forgot to disable the debug console on export. Amazing art, good game, felt a bit bigger than it needed to be though. The ending was amazing.

Great game, and the voice acting is the cherry on top.

A lot of fun!

Oh, and level #4 is way easier than #3!

Amazing game. My only although frustrating complaint is that jumping doesn't feel as precise as it should.

Shape Jam community · Created a new topic No hexagons?

Hexagons are a pretty useful shape.

World's first un-sale. It's like a normal sale, but now it's way more expensive instead.

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Yeah I do agree, trying to cram so much UI into so little space was kind of a nightmare. Being able to see how much something costs AND how much you have so you can know whether you can afford it or not, at once, would be really great buuut... there's just not enough room to ever display both.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 2
for object o_enemy_player:

Unable to find any instance for object index '13' name 'o_ball'
at gml_Script_goto_ball
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_goto_ball (line -1)
gml_Object_o_enemy_player_Alarm_2

(After losing the first level for the first time)

It's looking very interesting though.

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I am having a strange issue trying to upload my new game with butler. It doesn't complain or error, and yet after 10 minutes the game won't show up on itch.io, and trying to push it again makes butler claim it's the first push. Here's a screenshot of it.


A sweet little game. I can't help but wonder if that's a fantasy console of yours or something.

I've messed around with it - I can tell everything is in its place and that the code is nicely organized, but I can't for the life of me find anything in your source since it's so different to how I do things. Oops. I managed to find your camera code and most likely it is related to this issue https://github.com/godotengine/godot/issues/14463 I know I've gotten around it before but I can't seem to be able to do it on your game, perhaps I just don't understand the source well enough! Since you do know it, you might want to try not using Input.MOUSE_MODE_CAPTURED and instead simply hide the mouse and manually warp the mouse back to the center with the warp functions or something among those lines?

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Amazing game. The general atmoshpere, the clicks of all the devices, the background music, it's all really solid and great. Congraulations.

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Unfortunately I cannot play due to a rare input bug. Shame. I've dealt with it in my own games though so I sort of know what's wrong, upd8 me once the source is avaiable! If it's not too confusing I might be able to drop you PR or a fix for it. 0u0

You might want to let us know what OS it is for. 

I'd like to think that being lost in the dark is part of the game. The map doesn't change and you can figure it out though! But the main challenge is that it's hard to navigate at first. I'd have to add something else to overcome first in order to add a minimap, and it's a game jam so! I ain't got time for that. 

Normal maps can make even my low res textures look pretty good, and I had managed to figure out how to add some, so... couldn't help but throw some in!

It's more of an high scoring game rather than one with a clear ending. If you get it hot enough, the map'll lit up, which is a minor "You're doing well enough." reward I guess. 

And yes, music or sounds would've been great, but I like making most of my assets myself and there were things higher on the list to take care of! Maybe once rating's over I'll roll out one more release with some polish, we'll see.

Done, ayy. I forgot.

There's no portals, but the map is confusing on purpose. You can learn it, though! I think my high score is getting it to 85 ºC? 

You forgot to disable debug when exporting. It works just as well, but you might want to disable it.

I'd like it if the default window was a bit smaller! It didn't fit on my screen, and I had to struggle to resize it for a minute.

I wasn't talking about that kind of confusion, though! When you use the "Bust all", the game screen freezes up for a second, but enemies continue moving: Which means you can still run into one of them.

However I then downloaded the game instead of playing on the browser, and it's working as intended there. So I suspect it might be some  bug related to the web release.

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It's a pretty great game! I have a minor complaint however: Using "Bust all" doesn't seem to /actually/ freeze the game, and it's possible for you to  get caught during those few seconds. 

I hope to see more!