Lovely creative tale that feels very ambitious and actually sticks the landing somehow and has so much heart! Was really nice
(also "N/A please don't decompile it it is THAT bad"... mood)
After all the technical issues and the 3 seconds before deadline finish I really wanted to take a look - It was capricious and hard to run though, had to restart it a few times as the graphics seemed really prone to dying. My drivers are a bit outdated though so that one may be a me issue
The times in which graphics died aside though, I found it a bit frustrating that physics objects sometimes randomly blocked the path - eventually I figured out you can sort of 'bunny-hop' giving yourself momentum in some direction and then let go of all input keys to move around but keep time frozen, it helped with the physics bodies a bit. When I got to the top of the tower I didn't know what to do- I did get there at least though
I'm really curious what this would've looked like with a little more time and a little less technical issues, but it's really impressive that it ended up working in the end with all the hoops you had to jump through
When I heard the premise behind this I was afraid I'd find it a little infuriating. I do not have much patience at all and a game built around 'waiting to move' seemed like it could test my patience...
But it actually doesn't! It's actually pretty fun and completed all of the levels without really getting frustrated at all. All the options are really nice, too
Fun and creative theme/atmosphere. The controls are a little unnatural, but in a charming and still fairly intuitive way, gives a feeling of physically turning the wheel and wrestling the snow plow for control. The wild camera shake when ramming things is fun too. Charming and really solid all around!