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Iris xii

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A member registered Sep 04, 2016 · View creator page →

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Lovely creative tale that feels very ambitious and actually sticks the landing somehow and has so much heart! Was really nice

(also "N/A please don't decompile it it is THAT bad"... mood)

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After all the technical issues and the 3 seconds before deadline finish I really wanted to take a look - It was capricious and hard to run though, had to restart it a few times as the graphics seemed really prone to dying. My drivers are a bit outdated though so that one may be a me issue

The times in which graphics died aside though, I found it a bit frustrating that physics objects sometimes randomly blocked the path - eventually I figured out you can sort of 'bunny-hop' giving yourself momentum in some direction and then let go of all input keys to move around but keep time frozen, it helped with the physics bodies a bit. When I got to the top of the tower I didn't know what to do- I did get there at least though

I'm really curious what this would've looked like with a little more time and a little less technical issues, but it's really impressive that it ended up working in the end with all the hoops you had to jump through

Yeah, I agree big time, with you and everyone else that's said this - I wanted to be a little obtuse on purpose, but I overshot it and made it incomprehensible instead. You got pretty far though, there's only one more level

Very sweet game. The lasers are fairly forgiving and so are the checkpoints which is nice, it's got a surprising amount of heart, and though I felt like it was pretty short what's there is pretty great!

Simple but sweet - You can both walk off the map and stand 'behind' trees while appearing on top which is funny. I also discovered that pressing 'R' summons a shield, though it doesn't seem to do anything so I'm guessing that it was cut

Oh the vibes in this go so hard. The effects, the sounds, the atmosphere and UI. Short but really good. The vibes, atmosphere and all around feel has to be one of my favorites so far, it just really appeals to me personally

When I heard the premise behind this I was afraid I'd find it a little infuriating. I do not have much patience at all and a game built around 'waiting to move' seemed like it could test my patience...

But it actually doesn't! It's actually pretty fun and completed all of the levels without really getting frustrated at all. All the options are really nice, too

The splash screen was hilarious, I wish that'd been the actual icon. I struggled to find out when the light was 'red' and when it was 'green', unfortunately, I wonder what I missed. The 'sliding around' minigame was fairly fun though

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Fun and creative theme/atmosphere. The controls are a little unnatural, but in a charming and still fairly intuitive way, gives a feeling of physically turning the wheel and wrestling the snow plow for control. The wild camera shake when ramming things is fun too. Charming and really solid all around!

This is shockingly complete and long, it even has cutscenes! And everything has so much polish! Wonderful game, found the mechanics very intuitive too. I half expected the entire house at the end to freeze into a cube :P

An extremely cute and cozy game polished to a mirror finish. It looked like it was going to be very good back when it was being shown off, and it was. Very cozy and at the end it's hard to not end up with a sweet lil garden. The sheer quality is off the charts