Definitely impressive for a jam game! It's a shame that there's no AI, it's kind of awkward to race against myself - but I wouldn't expect anyone to be able to make a racing game AND a racing AI in one week.
Iris xii
Creator of
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I feel like most of what I'd say has already been said in Olaf's quite in-depth review. It'd be nice to have to actually use missiles, or the rewinding feature. It seems to be endless, I don't know if that's actually the case, I stopped at wave 8 since it began to get really samey so a way to switch things up every few waves would be great, or something like that.
It's a pretty complete game, and it's actually fun, which is hard to do in a jam game so congrats
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 2
for object o_enemy_player:
Unable to find any instance for object index '13' name 'o_ball'
at gml_Script_goto_ball
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_goto_ball (line -1)
gml_Object_o_enemy_player_Alarm_2
(After losing the first level for the first time)
It's looking very interesting though.
I've messed around with it - I can tell everything is in its place and that the code is nicely organized, but I can't for the life of me find anything in your source since it's so different to how I do things. Oops. I managed to find your camera code and most likely it is related to this issue https://github.com/godotengine/godot/issues/14463 I know I've gotten around it before but I can't seem to be able to do it on your game, perhaps I just don't understand the source well enough! Since you do know it, you might want to try not using Input.MOUSE_MODE_CAPTURED and instead simply hide the mouse and manually warp the mouse back to the center with the warp functions or something among those lines?
I'd like to think that being lost in the dark is part of the game. The map doesn't change and you can figure it out though! But the main challenge is that it's hard to navigate at first. I'd have to add something else to overcome first in order to add a minimap, and it's a game jam so! I ain't got time for that.
It's more of an high scoring game rather than one with a clear ending. If you get it hot enough, the map'll lit up, which is a minor "You're doing well enough." reward I guess.
And yes, music or sounds would've been great, but I like making most of my assets myself and there were things higher on the list to take care of! Maybe once rating's over I'll roll out one more release with some polish, we'll see.
I wasn't talking about that kind of confusion, though! When you use the "Bust all", the game screen freezes up for a second, but enemies continue moving: Which means you can still run into one of them.
However I then downloaded the game instead of playing on the browser, and it's working as intended there. So I suspect it might be some bug related to the web release.