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Forcing the player to wait until they can restart seems to be a theme in your games. I personally hate it. On the other hand forcing players to lose some adrenaline can also be good.


Not for me though *ragingly throws game against wall* (not actually raging but that's what I would feel if I got hooked :D)

Ahahah, to be honest i think 5 seconds of pause between from one try to another may help the player to be more "efficient" and not make mistakes because of adrenaline and desire to finish the level...

But not everybody is like that, right? Your observation is right and i should allow fast-paced players to restart the level ASAP.

Thanks for this observation, i will keep it in mind in my next games :)

just don’t die :)