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Nice video ! Losing a little bit the player by figuring out the environment and where the monster is, is actually the whole point of the game :)

The game was made in 48 hours, so yeah, the level design is not the best you can get, it can be tight sometimes. If we make a bigger game, it won't like that we think.

ah fair enough! It''s a really neat concept so I'm hoping to see more from you guys in the future! For a 48hr game you really did a good job with the game mechanics and atmosphere