Bro for Windows, Apple and Linux (?!), but not for Android??? Bruh, What time do we actually live in? 1990?
While it’s true that Google didn’t exist in the '90s, your response doesn’t really address the concern raised by JohnCrock. His frustration is more about the lack of modern accessibility and inclusivity in game development, not a literal comparison to the 1990s. Instead of dismissing his comment, let’s focus on the constructive takeaway here: the absence of Android support is a missed opportunity to meet the expectations of a modern audience that increasingly plays games on mobile devices.
You bring up a valid point—supporting Android, especially in today’s world, would make a lot of sense given how widespread mobile gaming has become. Developing for Android could open up Amorous (or any similar project) to a much broader audience. However, it’s worth noting that game development for Android has its challenges, such as ensuring compatibility across a wide range of devices and maintaining performance on lower-end hardware. That said, in 2024, excluding Android definitely feels like an oversight for any modern game developer aiming for accessibility and a larger player base.