Thanks a lot for the feedback!
I recall I tried to come up with a good solution for having the game centered, including the upgrade panel, but now that you say it, I cannot unsee it. I definitely got lost in the process and it’s absolutely garbage. I reworked it quickly and it does not trigger my ocd any more so I think it’s better now. It also solves the ovelapping problem and the description disappearing
I removed the automatic switch, it only occurs for the first building now (to show new players that you can select buildings).
I too feel like this is a different game, and weirdly enough I too feel nostalgic for the 1st version, but this version has a bit more depth and feel more like a finished project, not just a prototype with some ideas thrown here and there…
For the duplicates, I still do not master the leaderboard creator but they should usually not occur as they are tied to the sessions. I’ll try to change a few options but I don’t want to prevent people with the same simple nickname to post their score either..
Finally I didn’t find any case where the powerups and the number of creatures on the cell did not impact the corresponding building. If you stack them on an extractor, this extractor will still extract every 2 seconds, not faster, but will extract a lot. Same for the biomass reclaimer, you should see huge number coming out of it. The problem if you stack creatures on the forge, is you’ll have a huge construction factor, but there will be no creatures under the duolith to actually build it (which could explain why the construction stopped).