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But you can construct any other building without a civilian being underneath? Which would suggest it's a global production bonus not 'only when a person is there' surely? Fair enough though (*Work completely stopped, not slowed, stopped - for any building)

Essence claimers capped out for me at like 250 ish or maybe it was 150 ish, no matter how many people it didn't go higher than that, and once the attractor runs out (but all the people are still on the collectors for that fraction of a second), income sharply spikes up as they dissipate - Few hundred under the attractor, then almost a thousand a tick once it wears off and slowly trickling down as people spread out
(So yes it extracts, but it does not extract as much as it should, or like any building caps out a certain point despite what is shown)

In general it sounds like some really good changes have been made since making the last comment, it's appreciated and hope development of whatever projects you work on continues in a good direction as it is now, respectable

Lastly though, while v2 does feel like there's been slightly more time on it, I can't say it feels more finished - it certainly has a wider scope, but v1 was short and sweet and it did everything that was expected of it. Finished as it was - Maybe a larger target for the next game you work on, but it definitely didn't feel half baked


Good luck with your future work