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(1 edit) (+1)

Great idea for a thread Garry!

I have started. I came up with a plot that I'm happy with and planned out the rooms in a spreadsheet.  Now  getting the feel for the  game in adventuron  and started implementing a coulpe of the puzzles I came up with.  Initially the two word limit was actually helpful because setting up the rooms and puzzles was super fast. 

I have one big challenge though - Most of my puzzles are based on crafting the treasures and since combining stuff is a little tricky with the verb noun format and the two word limit I need to be a little creative. 

Tobias idea of making use of the treasures themself was a great idea so I'll share one idea that I came up with.

I want to let the player know what the treasure items are but I don't want to list them. Therfore I will hint them in the examine reponses of other objects. For example: APPLE... GOLDEN APPLE WOULD BE BETTER

When combining things, use verbs like TIE, COMBINE, ATTACH, JOIN, INSERT or whatever's appropriate. Allow for synonyms.

Supposing you wanted to glue a broken handle to a jug to repair a broken treasure. Three objects are involved, but you can only use one noun. The other two can be implied. You can say something like GLUE HANDLE, then your tests will check that you've got some glue ("NO GLUE", if you don't have the super glue) and that you've got something to glue it to ("TO WHAT?", if you've got the super glue, but you don't have the jug). Don't forget to allow for alternatives like REPAIR JUG ("WHAT WITH?", if you don't have the handle) or ("NO GLUE" if you've got the handle, but you don't have the super glue). Give careful thought to the order in which you do the tests.

Now, suppose you need to build something from parts. Use verbs like MAKE, BUILD and CONSTRUCT followed by the thing you need to build, e.g. MAKE RADIO, then check that you have all the parts required. If a part is missing, say so, e.g. "TRANSISTOR MISSING", and that gives you a hint as to what other objects you need.

Your last example with the apple should work well. If using the even more restrictive two-word responses, EXAMINE APPLE: Golden better.

Thank you! That was really helpful. Im having so much fun with the puzzles. 

Anything you define as a treasure receives a default EXAMINE handler that says "TREASURE!" if the player examines the object. Setting treasure="true" on an object will give it the examine message by default. If you want a different default treasure message, then feel free to customise the system_messages{} section inside the theme.

Which system message?

(1 edit)

system_messages {
   treasure_message              = RICH STUFF!
   all_treasures_found_win_game  = YOUR END GAME MESSAGE HERE, UP TO THREE SENTENCES !!!
}

Thank you.