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PapaQuark

58
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A member registered Sep 30, 2015 · View creator page →

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Wonderful! I felt a tear well in my cowboy eye. Amazing music as well as the writing.

Thank you for saying that and taking the time to play my game. That bug should not be so hard to squash. 

My biggest lesson from this jam was that it is really hard to test your own game without the help of others. However one idea sprung to mind. How about having a setting that prompts the user if we can log the inputs that give a bad response. This way we could bulk fix this and focus the feedback on design problems. This is not a feature request I’m just curious of your take on this. 

Thank you for this structured feedback. I have adressed everything. The cd case is meant as a clue for where to find the cd. I made it more clear that you don't actually need the empty case. 

Thank you so much for the extensive feedback. I have gone through it step by step and I have adressed most of it. The big thing was the boombox puzzle. This was overcomplicated but has now been greatly improved based on your feedback. 

Thank you!

No worries Thank you for fixing it so fast. (I will probably introduce a couple of bugs myself because I have received so much awesome feedback in by you guys). 🙃

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Hi after updating Adventuron my game does not compile. It looks like a missing character :> but the problem is that instead of coming to the linewith the bug when clicking the top left I get the section list(which I like by the way).

Am I missing something new regarding debugging?


EDIT actually if i make new bugs it does show the line number. But i somehow have a bug on another level. It just sais Attention required.

If I hoover it sais "Unecpected character :>

Thank you so much for taking the time to play my game and give feedback. 

You are absolutely right regarding the boombox. I can’t believe I missed that. I will fix that before the jam ends. 

Best regards! 
Michael

Examining the raw meatballs lets you know you wish they were burgers.  Now, how would you make raw hamburgers from raw meatballs? 

regarding the boombox you have basically solved that puzzle so just use or play either one of the items. 

I did not know about the get all drop all commands. There is a match for the drop handball that might override the adventuron default logic. I will investigate but I can’t promise that I will fix this one. 

Thank you for helping each other out with hints. I love it. 

If you x the papers and the puncher you might figure it out. 🙂


Ps. I promise not to tell the guests what the appetizers are made of 😉

You are correct, I misspelled the dogs name in the password check. Sorry! This has now been fixed. 

Thank you for making my game better. 

Thank you for spotting the CD bug. It has now been fixed.


Regarding the toothpicks. Both the toothpicks and the other object you need gives a clue about appetizers when you examine them.


This puzzle might be local but if you picture google "toothpick appetizers" you will see what I envisioned.


Best regards!

Michael

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Thank you for clarifing that. I see the problem and I will see If I can make it more clear that you need to find out what the dogs name is and enter that as the password. 

EDITED

OK so I made a few changes, let me now what you think. The note is still hidden but I made the text more clear that it was a password clue and not the actual password. I also renamed the BOWL to DOGBOWL so it is more obvious that it belongs to the dog. I also placed a picture of the dog in the MASTER BEDROOM. This way there are 2 ways to find out the name of the dog. And if you come across the name of the dog before finding the yellow note it is possible that you might guess that that is the password. (Because ppl often have bad passwords.) 


(Also I'm glad you liked the TELETEXT inspired title art I made :-)

Wise words. I agree! 

Thank you! I will update the game so the note is not hidden. 

Finding the yellow note and using that clue to figure out the dogs name is the puzzle. The is no point in hiding the note, it dosent make the puzzle better, I will make it visible at start in the office.  Thank you for the valuable feedback  


the alternative solution is like an easter egg that only people who has heard the password joke below will find. 
-I canged my password to INCORRECT so if I get it wrong the computer will tell me  -Password is INCORRECT .

SPOILER


If you examine the computer you will probably solve it. Please let me know If you think the puzzles was fair Once you have solved it.

There is an alternative solution to the password as well, the feedback from a faulty password gives you the password 😅. 
  /Michael

Hi, the extra week is a great opportunity for some more playtesting. 

If someone want to playtest LATE TO THE PARTY I would be super grateful for any feedback. I am specifically interested in actions that you expected to work but gave dull answers. 

https://papaquark.itch.io/late-to-the-party


(Thanks to the ones who has already provided feedback)

Best regards! 
Michael

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Thank you for spotting that. I designed it to exit after 3 attempts. But as you say computer won’t start again after that. It has now been fixed.

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Thank you for reporting that 🙂. It has now been fixed. 

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Thank you for this awesome feedback. Some things are small fixes. Others like the door is due to inexperience. The handball thing is a bug, Thank you for the idea on how to fix it. Apart from that it is always nice to know what ppl are trying so I can add sane responses and clues. Finally I should make it more clear that you don’t want to serve meatballs at all 😉 x meatballs and you will see. 

Im sure I can fix this before jam ends. 

EDITED

I believe I have now adressed everything in your feedback! The failure sound in the kitchen was a nasty little bug where  the command was on the wrong side of a bracket :- ). 

The version have been updated on itch.io. I don't have to resubmit to the jam right? 

Best regards!

Michael

phew good for me. The name is the best part of my game. It has 4 words. 

I want to play some music when you win the game.

Where can I put this subroutine?

Wonderful! Thank you!

Hi is there a way to simply change the color of the directions? I want them to be more subtle compared  to the rest. I tried to find a variabel for them in the theme settings but I failed. 

Great job Garry! Thank you for the tip regarding the icho page. 

I could make a larger game but Im quite happy with the scope for this little adventure. All puzzles are now solvable and Im moving in to the polish phase. 

  • Tweak the puzzles
  • Add additional acceptable commands 
  • Test the game for bugs and weird behaviour

Should I add anything else to my list?

Im thinking about writing a walkthough. Not so much as a cheat for the game but to get an overview of the player experience. I might even include the unsuccessful things I want the user to try. 

This approach will help me get to the point where it is easy to figure out what you want to do but tricky to figure out how to do it. 

Do you guys have any advice for writing a walkthrough?

I actually figured it out myself :-) But it was a nice trap so this post might help someone.

I was fooled by the uppercase theme. The input I gave looked uppercase  but it was stored as lowercase in the variable. 

The strings did not match since the computer_password was uppercase in my code.

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I'm trying to have a computer ask for a password. But when I enter the correct password the if statement still does not return true.

As you can see from the comments I have printed the two strings that are compared and they are the same.

Am I missing something obvious?


   : match "start computer"  {
   : if(is_present "computer"){
      :ask_string question = "ENTER PASSWORD"  var = "my_password";
      //: print "COMPUTER PASSWORD - {computer_password}" ;
      //: print "MY PASSWORD - {my_password}" ;
      :if(my_password == computer_password){
         : print "CORRECT!";
      }
      : else{
         : print "PASSWORD IS WRONG.";}
      }
   }

Thanx Garry you are like a marvellous Interactive fiction dictionary.  I think I will streer clear of hyphens for now and use one word objects unless it becomes to much of an eyesore.  The vocabulary section was a good top as well. I had forgotten about that since it was not in the sample code. 

I have one simpel question. Do I name my object ICE BOX or ICEBOX or ICE-BOX?

The first one is probably correct but the middle one makes for simple input?

Thank you! That was really helpful. Im having so much fun with the puzzles. 

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Great idea for a thread Garry!

I have started. I came up with a plot that I'm happy with and planned out the rooms in a spreadsheet.  Now  getting the feel for the  game in adventuron  and started implementing a coulpe of the puzzles I came up with.  Initially the two word limit was actually helpful because setting up the rooms and puzzles was super fast. 

I have one big challenge though - Most of my puzzles are based on crafting the treasures and since combining stuff is a little tricky with the verb noun format and the two word limit I need to be a little creative. 

Tobias idea of making use of the treasures themself was a great idea so I'll share one idea that I came up with.

I want to let the player know what the treasure items are but I don't want to list them. Therfore I will hint them in the examine reponses of other objects. For example: APPLE... GOLDEN APPLE WOULD BE BETTER

Hi I'm Michael from Sweden. I am dipping my toe in this wonderful genre for the first time. I have done some games and jams before but never text games. Really looking forward to seeing  what you guys create for this jam.  I can't wait to design puzzles without getting stuck creating graphics.

Best regards!

 

Well done! This is a fresh concept and once you start painting yourself into a corner it gets really annoying in the best way possible. The puzzles are smart and the graphics does the trick.

I would consider making the player auto step if you hold instead of using move on release but that is just a flavour.

Thank you for making this game and I hope to see more of it in the future.

Impressive sensation of speed in this one. I also like the light graphics and the palette. Overall well done and fun to play!

I love this, it feels big and the pacing is awesome. I really like how I can take a breather on the space station. Please make this into a full game it would be so great.

Extra points for the awesome looking Box art :-)