Play Random Destiny
RandomDestiny's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #89 | 3.531 | 3.531 |
| Visuals | #103 | 3.375 | 3.375 |
| Sound | #165 | 2.781 | 2.781 |
| WOWIE! (Overall) | #166 | 2.875 | 2.875 |
| Fun | #201 | 2.688 | 2.688 |
| Simplicity | #202 | 3.094 | 3.094 |
| Topic | #210 | 2.469 | 2.469 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice concept randomizing weapons and health in the beginning. But enemies are overpowered. and with no weapons it extremely difficult to play.
Thank you for the feedback! In the future I plan to change the balance and make control more convenient.
Great concept, but I found it impossible to play with an invisible cursor, and the enemies were overpowering. Also the game didn't restart after dying, I had to go to the menu to restart. Everything else was great though :D
Thank you for the feedback!
Good job! I really liked it, it is cool and unique! The controls are a bit hard though, I wish you could see your mouse cursor, but apart from that nice entree with great visuals and music!
Thank you very much!
this game is super fun although quite difficult, the art and music in the game are great as well, the game could use a bit more polish around the edges but overall this is a great submission, well done!
Thanks for feedback!
nice game, and beautiful art i myself want to make a game in pixal art. i had fun playing your game. keep it up.
check out my game tell me what you think about it.
That was a really good idea! and really good atmosphere!! The pixel art and the music blended good together. the idea with the card was good,even if it's unbalanced! but that's in the nature of the game ^^ Well as for improvement. some things like more juice ( screen shake,particles,etc) could add a lot. Really solid idea that you can build upon it!! good job :DDD
Thank you for the feedback!
I decided to spend 3 days to implement the idea and basic mechanic.
In the future I plan to spend time on correcting the balance, introducing new mechanics and adding effects.