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(1 edit) (+1)

Okay, so I'm still in the middle of it but I thought I'd point out a couple of things.

  • The music is really good, but it's LOUD. Thankfully that can be turned down.
  • Combat is nice but it was really hard at first, probably healed after every fight and almost died in the first non-scripted one.
  • There's a number of little things you need to fix:
    There's a pixel or three on Herb's face picture. There is no way to finish the Desert World Cause quest. The trigger for Queen Uriel is action, but it causes the screen to fadein with the characters a few feet away. The trigger for the dialogue when you go into that town repeats even after you beat the queen, before doing the post-fight dialogue.

Otherwise I'm really enjoying it a lot and having fun. The one character's swearing gets a little obnoxious, but thankfully the others seem to tug their leash about it, so to speak.

EDIT: I just finished your game around 3 hours and a half hours or so. I'll be highlighting the stream later, but the important stuff is in that stuff up there. Nitpicks are down below.

In case you're interested in typos and such.. there's a couple, the one that stood out most was bureaucratic, the rest I can't really remember it was just that one stuck in the mind. Also, the protag Mx.Gunslinger. You're probably thinking of that supposed gender-neutral term? I kinda wanna say lose it or do something cause it causes the name to run into the class name in the status screen. Also, it's kinda confusing since some people end up calling them Mx. as a name. I kinda thought Gunslinger alone was enough, but this is just my opinion.

Only other thing I can think of is that I really wanted to know more about the world-portal stuff. Why did worlds have them even when they weren't having problems? That kinda thing. Also, did Keepe place all the radios or just the one they mention?

Those are definitely things I'm going to have to fix, thanks. Getting combat difficulty down is hard, but I'll do my best to fix the early game! Although, did you try interacting with the mailboxes in the Desert World?

The world portals exist in all worlds, it's just that the only ones accessed in the game are dying ones as they're the ones the characters are actively seeking. World traveling however is rare due to the untold dangers of going into other worlds, and is mostly why Mr. Keepe is reliant the gang to retrieve artifacts. Outside of the story he ventures into non-hostile worlds or commissions explorers to delve into the more dangerous ones. It's something I wanted to show off in the game but didn't really have time for; I originally wanted to make an extra world that had a gang of explorers that got there before you and you would have to convince the leader to hand you the world souls (and to do some trading for Mr. Keepe's artifact quest).

Mr. Keepe places all the radios in the void and the one in Queen Uriel's land. The other radios were already naturally there for other reasons, though I honestly should make different sprites for these specific radios to show that it's not the generic ones Mr. Keepe is putting.

I did interact with all the mailboxes, or at least I thought I had. I just always got the message about there being nothing in them. I have a save before the last boss, so I can go back and check that out again, though.

I'd love to see you add or expand where possible, cause it was just such an enjoyable game and the story was engaging. I liked visiting the different worlds and seeing what befell them. I'm just so impressed with the amount of work you got done!

(+1)

I should definitely try to make the mailbox that has the message look different, my playtesters admittedly missed it too.

And thanks! I actually got to work as soon as the jam started and I've been staying up late to work on it, and I'm happy that you like the end result! Maybe I could one day work on an expanded version with all the stuff I wanted to add in.

All you'd really need is to give the mailbox that little red flag pointing up to set it apart. It'd be subtle but noticeable. Or so I'd hope.