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Thank you for the question. And sorry up front for my incoherent explanation!

The idea here it to have safe tools presented in a way that they are actively incorporated into the story to allow the players to fully immersive experience.

As the game takes on a bit of a nightmare turned reality thing. I actually once used a semaphore to denote the Saftey Flower for the player ingame. All semaphores showed the exact colour of the support flower, thus making everyone aware that they can push their boundaries a bit more once the knew that the Saftey Flower was in place.


Does this explanation help?

(+1)

Now I have questions...

I know what a semaphore is, but I'm not quite sure what it means in this context.

And I have no idea what a Safety Flower is.

Ok here's a bit of literature.

What I call a Saftey Flower apparently is a Support Flower!

https://dtwelves.com/gaming/safety-calibration-cards/

(+1)

Thank you!