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(+1)

Loving this game so far but I do kinda wish that there was a native Linux version available. I was playing the Windows version via Wine until the Mono libraries the game needs got updated. Now running the game only gives me this message:


Mono path[0] = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Managed'
Mono path[1] = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Mono'
Mono config path = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Mono/etc'

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I'm on it. I'll try and fix a few bugs in the process as well. Thanks for taking an interest!

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There you go, friend. If it wasn't for you I probably wouldn't have fixed those bugs quite so soon, and wouldn't have provided a Linux build. Give yourself a big pat on the back! And let me know if you run into any more issues trying to get it to run.

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Thanks a bunch for the Linux builds! I downloaded the bundle to test it out, and I'm really happy to see you included both 32-bit and 64-bit executables! :)

So, a bit of feedback and findings:

* The 32-bit build has some rather janky rendering issues; textures don't render properly on the outdoor scenes in the opening room (where the robot receptionist is), and there are also clipping issues where I could walk right out of the map.

* Additionally, music playback doesn't work in the 32-bit build.

* The 64-bit build has no issues with music playback, but some textures aren't rendering correctly. An example would be the paintings in the hallway leading to the cleansing pool; they render with a dark grey texture pasted right on top that obscures the paintings until you practically stick your face onto them. Likewise, the textures in the cleansing pool room itself render a little strange; the back wall renders as a black void or sorts, with only the door frame visible. The cleansing pool also has a couple of funky issues with rendering as you descend, where you can see the outline of the pool's shape above you rendered in black, which vanishes about a third of the way down through the pool.


The testing machine is a custom built box with the following specs:

* Asus Z97-AR motherboard

* Intel Core i7-4790K CPU, 4GHz

* 16GB RAM

* EVGA Nvidia GeForce GTX 750 Ti graphics card with 2GB GDDR5 RAM

* OS: Debian, sid (rolling release), 64-bit, currently with kernel 4.3.0-1-amd64.

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Okay good to know. I'm aware of a number of the rendering quirks you mentioned, and the ones you mentioned in the 64-bit build are there in the windows builds as well. I'll attempt to address a few of them moving forward. I have no idea what causes the 32-bit linux build to have audio issues but I'll look into it.

Where were you able to get outside of the map?

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Right in the beginning room when approaching the robot receptionist. While facing the robot, about a foot away, the rendering seems to freeze and I seem to be able to zoom right past the robot.

As a suggestion (if you haven't already), try using Ogg Vorbis encoding for the music files for Linux, as Vorbis is supported out of the box in most distros.

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Not sure what's up with that spot, I'll look into it.

I can definitely make the music and audio all .ogg as well, but that one will take a bit of time.

Thanks for the comprehensive feedback! I hope you can still enjoy the experience amidst the weird issues.

Anytime! I enjoyed the experience immensely, weird issues be damned, with the 64-bit build! :)