Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Loving this game so far but I do kinda wish that there was a native Linux version available. I was playing the Windows version via Wine until the Mono libraries the game needs got updated. Now running the game only gives me this message:

Mono path[0] = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Managed'
Mono path[1] = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Mono'
Mono config path = 'C:/Program Files/EXECUTIVE_TOWERS_WIN32_1.02/EXECUTIVE_TOWERS_WIN32_1.02_Data/Mono/etc'


I'm on it. I'll try and fix a few bugs in the process as well. Thanks for taking an interest!

(2 edits) (+1)

There you go, friend. If it wasn't for you I probably wouldn't have fixed those bugs quite so soon, and wouldn't have provided a Linux build. Give yourself a big pat on the back! And let me know if you run into any more issues trying to get it to run.


Thanks a bunch for the Linux builds! I downloaded the bundle to test it out, and I'm really happy to see you included both 32-bit and 64-bit executables! :)

So, a bit of feedback and findings:

* The 32-bit build has some rather janky rendering issues; textures don't render properly on the outdoor scenes in the opening room (where the robot receptionist is), and there are also clipping issues where I could walk right out of the map.

* Additionally, music playback doesn't work in the 32-bit build.

* The 64-bit build has no issues with music playback, but some textures aren't rendering correctly. An example would be the paintings in the hallway leading to the cleansing pool; they render with a dark grey texture pasted right on top that obscures the paintings until you practically stick your face onto them. Likewise, the textures in the cleansing pool room itself render a little strange; the back wall renders as a black void or sorts, with only the door frame visible. The cleansing pool also has a couple of funky issues with rendering as you descend, where you can see the outline of the pool's shape above you rendered in black, which vanishes about a third of the way down through the pool.

The testing machine is a custom built box with the following specs:

* Asus Z97-AR motherboard

* Intel Core i7-4790K CPU, 4GHz

* 16GB RAM

* EVGA Nvidia GeForce GTX 750 Ti graphics card with 2GB GDDR5 RAM

* OS: Debian, sid (rolling release), 64-bit, currently with kernel 4.3.0-1-amd64.


Okay good to know. I'm aware of a number of the rendering quirks you mentioned, and the ones you mentioned in the 64-bit build are there in the windows builds as well. I'll attempt to address a few of them moving forward. I have no idea what causes the 32-bit linux build to have audio issues but I'll look into it.

Where were you able to get outside of the map?

(1 edit)

Right in the beginning room when approaching the robot receptionist. While facing the robot, about a foot away, the rendering seems to freeze and I seem to be able to zoom right past the robot.

As a suggestion (if you haven't already), try using Ogg Vorbis encoding for the music files for Linux, as Vorbis is supported out of the box in most distros.


Not sure what's up with that spot, I'll look into it.

I can definitely make the music and audio all .ogg as well, but that one will take a bit of time.

Thanks for the comprehensive feedback! I hope you can still enjoy the experience amidst the weird issues.

Anytime! I enjoyed the experience immensely, weird issues be damned, with the 64-bit build! :)