Thanks a bunch for the Linux builds! I downloaded the bundle to test it out, and I'm really happy to see you included both 32-bit and 64-bit executables! :)
So, a bit of feedback and findings:
* The 32-bit build has some rather janky rendering issues; textures don't render properly on the outdoor scenes in the opening room (where the robot receptionist is), and there are also clipping issues where I could walk right out of the map.
* Additionally, music playback doesn't work in the 32-bit build.
* The 64-bit build has no issues with music playback, but some textures aren't rendering correctly. An example would be the paintings in the hallway leading to the cleansing pool; they render with a dark grey texture pasted right on top that obscures the paintings until you practically stick your face onto them. Likewise, the textures in the cleansing pool room itself render a little strange; the back wall renders as a black void or sorts, with only the door frame visible. The cleansing pool also has a couple of funky issues with rendering as you descend, where you can see the outline of the pool's shape above you rendered in black, which vanishes about a third of the way down through the pool.
The testing machine is a custom built box with the following specs:
* Asus Z97-AR motherboard
* Intel Core i7-4790K CPU, 4GHz
* 16GB RAM
* EVGA Nvidia GeForce GTX 750 Ti graphics card with 2GB GDDR5 RAM
* OS: Debian, sid (rolling release), 64-bit, currently with kernel 4.3.0-1-amd64.