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(+1)

Fixing Godot integration is my next task. The addon will provide an import plugin that generates SpatialMaterials from .ptex files (textures can either be prerendered, or generated at runtime). It will not be possible to run Material Maker inside Godot anymore.

(+1)

Does that mean that the material code will be accessible by Godot Script and such or maybe editable in VisualShader?

(1 edit)

No. The plugin will just allow you to use .ptex resources as SpatialMaterials in 3D scenes.

Getting generated shader code should be easy (it's already possible manually using the Debug node), but I'm not sure how that could be used in Godot.