Does that mean that the material code will be accessible by Godot Script and such or maybe editable in VisualShader?
Yeah, the project works. I was just hoping that the plugin would work, too. Thanks for the reply, btw.
I tried the GitHub version as a plugin/addon for Godot and had a problem. Godot told me that plugin.gd had an error in the code when I tried to activate it. Any thoughts? I simply downloaded the master and put the addons folder into the project.