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(+1)

Good job, love that sprites changes then you die. The only problem with it is, it can be hard to see what is a platform, and what isn't.

A good use of the mechanics, with the spawned platform and the boost.

I have some small thing to think abour next time:

I spawned to close to a intant dead, what i died many time then I spawned in.

The boost power feels random at times, especially in the air.

Then you save the player life, mabye make a min life they get back. I stoppede in the Add block area, because I only had one life, with maked a hard area harder.

But its a really good

(+1)

Thank you for playing our game and for your detailed feedback! It's sometimes intentionally obscured what some platforms are by the glitch sprite swapping system to add an additional challenge of perception and world memorization into the mix. I understand if that sort of design can be a turn-off for some people though :)

The boost power is a bit odd and there's a hidden mechanic we didn't explain very well: its knockback is stronger the faster you are. This can be used for some pretty sick maneuvers but can also screw you over, especially if you're not aware of that rule. We should definitely explain that more clearly and give the player some way to cancel extreme knockbacks.

The adblock section requires some pretty tough skill jumps at the end. More health won't save you here as the hazards at the bottom of the jumps are all instakill. Maybe we should have made that section easier for the purpose of the jam though haha

Thank you again for your valuable insights!