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>The enemies also don't stop when the game is paused, which I assume is a bug.

It's not. Mostly for when items are introduced in the next area, trying to manage them becomes more hectic. I did hear a lot about making the first area better and more clear, since many people might not play the tutorial. I finished most of the game at this point and it's mostly figuring out the intro parts shown in the tutorial with making it better. I probably will remove the door in front of the portal, since right now people can hear it but pass by it easily. Thank you for playing.

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Oh snap, how long is the game? If you tell me how to beat the first level I will play more levels and give more feedback if desired. I'd hate to shortchange you in that aspect. As for the pausing I would relate that information to the players, as most offline games do indeed pause time when a menu is up so it's a subversion of expectation in the negative sense. And for sure making the first level easy is the way to go, you don't want the players to quit early on.

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Not that long, 5 areas in total with some having much more variation compared to the first level. I don't need any playtesting for it right now, but thank you for asking.