
I did the tutorial and spent a bit of time on level one but couldn't figure it out after a few deaths. It for sure loops, which creates a cool effect of infinite backroom-esque horror but at the same time you gotta give the player something in the form of a breadcrumb hint. I came across 2 monsters and I could outrun the first without it being too difficult or too easy, the second smaller enemy however instantly killed me both times I saw him. In terms of pacing I would actually introduce a slower enemy in the first level, there's still horror in an enemy that is perpetually chasing you in an infinite abyss even if he's easily evaded, and you can introduce faster enemies in the next level. The enemies also don't stop when the game is paused, which I assume is a bug. I like the unique art and style of the game and the concept of sound is cool, so keep it up. What are your plans for the game all things considered?