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(+1)

I liked the music and most of the graphics… bloom or something made it hard to distinguish some of the foreground from background elements.

could have used a ‘look down’ option.. a few of the locations had blind drops that needed to avoid dangers. (common 2D platformer issue).

Thank you for playing and for your feedback! I tried my best to keep the foreground at a distinct value to separate it from the background while still making it one whole image. We didn't use any post processing so it's not bloom but the graphics themselves. Oh well, I hope it was still playable enough :)


A look down option would've been great, yeah. A smart, trigger-driven camera perhaps even better since we're already using the down arrow / s. The arrows are supposed to mitigate the issue a bit but a proper camera system for that stuff is obviously better. Maybe we'll do that in a post-launch-release some time.