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(+1)

Whoa, this was really, really good! I liked the glitches, the changes happening in a single level, and the "feel" of controlling the character. V_XO was nicely drawn. The sound design was great, liked the music, too. I think the music should've also become glitchy. One of the checkpoints was buggy in the wrong way - I got stuck in it on several different iterations of the level, and had to exit fullscreen and mash the restart and movement keys to break free. It was after the area where you learn to double jump, but not in the first glitchless iteration. It seemed like there was going to be some interesting story behind the game and glitches, but never came to fruition. If you keep working on this after the jam, I'd like to see more story. Would be interesting if you turned it into a metroidvania where you can access places when the game glitches enough!

I appreciate the feedback, Jorava and I'm glad you enjoyed the game.
Thanks for reporting the bug so precisely, I will try to fix it.
Also the metroidvania idea with more story sounds great!

(+1)

Glad to hear it! I re-checked the checkpoint - it was actually over or right before the double-jump spikes, not after them.