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Viewing post in VR

So if the game was in VR wouldn't you want to actually change the controls so you swing the sword manually with your motion sensor controllers? :)

I think some sort of Clone Drone branded experience could work in VR, but there would be a large amount of exploratory design work to make it fit that format well.

Do you have any examples of cool sword fighting games in VR?

(me from the future) clone drone in the danger zone :D