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Thank you for playing, and thank you for your feedback. 

We understand that the ergonomy and the game design are a bit ambiguous. 
To be honest, I mismanaged time and aimed too high : we ended up rushing for the time left and couldn't test and polish the game properly.

To answer your last question, the final game is a game where to fastest to attack wins :)

(+1)

I sort of figured that. But I guess I won because I assumed that haha. Nice job :)