Really interesting game. Anxiety is pretty well described through the dialogues and the scenes. It was pretty moving : it makes you think.
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Thank you for playing, and thank you for your feedback.
We understand that the ergonomy and the game design are a bit ambiguous.
To be honest, I mismanaged time and aimed too high : we ended up rushing for the time left and couldn't test and polish the game properly.
To answer your last question, the final game is a game where to fastest to attack wins :)
I really enjoyed your game. The ambiance carried by the music is really relaxing. It was cool to wander around. The 3d models are really nice.
Overall, a really well polished and relaxing game.
Thank you for playing :)
I totally understand that the lack of sprites is problematic. Before starting the project I had to choose between focusing on a graphically polished game or more of a technical prototype. Without my drawing tablet and lacking practice, I didn't want to spend a lot of time on the drawings.
Controls are reactive, dashing feels good.
Mindlessly killing humans is fun and you got a solid and well executed core gameplay loop, and having different types of prey is nice.
Like LordL75 said, I would have loved to have a constraint such as a timer. Otherwise, it's really good. Keep it up :)
Thank you very much for playing :)
I noticed that bug with the transformation in my last batch of tests, but I couldn't figure out exactly where it went wrong in my code :( Anyway, I'll try to fix that asap.
Thank you again for playing !