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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

[0.3.8.4] Lighting problems in RPG in a Box

A topic by Ofihombre created Feb 05, 2017 Views: 106 Replies: 2
Viewing posts 1 to 2

Hi Justin, I noticed a pair of errors in the lighting.
In the tiles, when you turn the camera to the south, it comes out as a kind of very translucent black shadow layer.
And on the walls, there are pieces of illumination that don't really correspond, and vary step by step.
Do you think you can fix it?

Gameplay link: https://drive.google.com/file/d/0B3TaZxrUSHfeLW1GdHlDWFNuWXM/view

Hi Ofihombre - unfortunately I don't think this is something I will be able to resolve myself at this time since the lighting/shadows are handled by Godot's renderer. For now, the only thing I can suggest is to try disabling shadows for your map's directional light under the Properties panel as they can be glitchy sometimes. With Godot's new GLES 3.0 renderer coming in the next few months though, it should hopefully solve these issues and probably even allow for some nicer looking lighting and shadows.

(+1)

Well, I understand, it's a Godot engine thing, but at least, I've reduced those anomalous light effects by removing the shadow blur.