Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Love how you skirt around trademark laws while using a trademark name to theme match your game. Gave me a pretty good laugh. I never even considered going the chocolate bar route but i'm glad someone did so 5/5 for adherence to theme. 

The gameplay is pretty challenging. The a and x are simple enough to not be a problem but adding double s and hold z really changes it up. It's like patting your head and rubbing your stomach at the same time. The only way I found to cheese it was spam a and s then just focus the bottom row.

The key mapping is not stellar. To use both hands I need to go hand over hand which is not a great feeling.

Not a fan of how a mouse is used in the start menu, would have been better to go full keyboard.

OMG you made a tutorial!?!?!? How did you even find the time?!?! That's impressive.

The music gives my speakers a constant buzz which can get a bit annoying.

Would have liked to see accuracy for all the stations instead of just the lowest.

Overall though great submission, very impressive for only having 48 hours.

Thanks so much for your kind words and feedback! I've been told be a few people that the control mapping could be improved, weirdly enough when I played I always had my left index on 'z', left middle finger on 'a', and then the right hand was mirrored for right index on 'x' and right middle finger on 's', so the result is both hands kind of pointing towards one another. I think it was jam logic that made me do this once and then assume that it was fine thereafter, but I see now that it's definitely not people's default setting haha. Whoops.

I considered displaying the accuracy for all machines, but I didn't want to overload the level ending screen. I had thought it would be fun to show the player's in-depth stats at the end of the game, but I was a bit busy making a tutorial ;)