Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Cheers! :) I considered more puzzle like gameplay at first, but it become obvious I wouldn't be able to add many actual puzzles within time limit. In the end it became a bit more action oriented, but keeping the original idea of having to maneuver ships in position to attack or having to make sure you don't end up under fire yourself.