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Seems like the stretch tool, pith tools, loading samples in and playing samples are what causes CPU problems mostly.

Also my FL crashed after using a  4 sec sample for 15 min. It happend when i pitched the sample inside Nimble Kick.  There were only short term 100% CPU problem while using that sample, in those 15 min.

Yes, one thing that's important to note is that Nimble Kick is not made for samples that long. Consider using shorter samples instead (for example, each beat in a regular 150bpm hardstyle track is 400ms, so if you want your kick to span at most 2 beats you'd make samples that are roughly 800ms long.)

Yhea ive started doing this, with no major problem yet. So thanks for amazing feedback, tho i still wonder why Antiverse can have such long samples and i cant.

I think there might be some issues with switching between different (long) samples very quickly, I'll be taking a look at it.