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Yes, one thing that's important to note is that Nimble Kick is not made for samples that long. Consider using shorter samples instead (for example, each beat in a regular 150bpm hardstyle track is 400ms, so if you want your kick to span at most 2 beats you'd make samples that are roughly 800ms long.)

Yhea ive started doing this, with no major problem yet. So thanks for amazing feedback, tho i still wonder why Antiverse can have such long samples and i cant.

I think there might be some issues with switching between different (long) samples very quickly, I'll be taking a look at it.