Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

I must say, the whole idea of bot shells is ingenious. It's like taking a game that's already great and adding to it the whole "Gotta Catch 'Em All" aspect. Trying to get all the possible shells and to produce all the sex bots with them and putting them to work is extremely satisfying. It's a completely separate game in itself.

I'm trying really hard and my best bot is valued at 34,143,286 Cr atm. :) It's a Type V Shell bot , btw.

(1 edit)

I'm glad you like the shell idea. 
It was an approach to create a visual variation with reasonable render effort.
34 Mil is great. During testing whenever I have 8 Mill or more I feel already good about.
There are Bot experts though who push the boundary. Best I have seen is a non-escaping Bot for 134 Mil. (Galaxina Shell).  I assume with heavy backscrolling/rerolling for the addons...

Thats why I introduced the MV Pod idea which enables you to carry those bots forward into your next/new game iteration.