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(1 edit) (+1)

What a great game. I'm completely amazed at what can be achieved with Ren'Py.

I love the idea of all the SF content and the theme of "Finding the Way Home". The general implementation of your ideas and the art style are also very unique. Hats off to you for that.

The added bonus of the whole Pok*mon "Gotta Catch 'Em All" like finding and creating new bot types is a very welcome one.

Having said that, I have an idea that I don't know if it had already been mentioned.

I think it would be great, if you added a factory to the player base, where one could use collected and purchased resources to build parts for the spaceship, as well as consumables like torpedoes or platings. Perhaps also supplemented by a search for necessary blueprints as in the case of the shells?

While this would require a lot of programming, I don't think it would require a lot of 3D modeling, which I guess is the most time-consuming part of your work.

What do you think? I could expand on my ideas, but I think you get the picture.

(3 edits)

I'm glad you like the game (feel free to leave a 5 star rating, it will help with game visibility...;) ) 

The Industrial replicator is already implemented in 1.40 (Beacon of Elements), including blueprints. Some more blueprints will come in 1.50.

Ah, so it was in a part of the game I didn't reach yet. Isn't it too late in the game though?

Never mind. I have another small think to ask.

Would it be possible to change the function of the buttons in the warehouse interface? Like instead of acting on only one item istead pop up a requester where you can specify a value directly? I mean this:


It's a bit tedious to click 120 times to get all the Carbon Nanotubes ;)

(2 edits)

There is a load / store all function (either its shift or a toggle, footer on screen should explain it)
And thanks a lot for leaving a good review :)

Thanks. I must have been blind. Key 'A' to toggle.

Would still be best to have the possibility to enter the amount directly. Not only in the warehouse. In the earlier example, what if I only needed to move 60 out of the 120 pieces stored?

That exists. It counts up 10x, 50x, 100x on the buttons. I remember coding that.