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(+1)

Holy guacamole, this was tense! It was a close call for me, on the way to the elevator, the glowing eyes scary man was right in front of me before I just managed to escape into the cupboard.

Using the geiger counter to signify if the monster is close was a cool idea. The only thing I'd note is that when reading, the gameplay should pause. I could not finish reading the note in the eviction notice room because the crackling was getting crazy and I didn't want to stay around to find out what happened if you meet the cause. I also thought the moving painting was neat, that one got me good when I first entered the room. Regarding the visibility range, I have no strong feelings, although I actually think it helps make things scarier and feel more claustrophobic, which I think is good in a horror game set inside. 

All in all a very polished well-executed spooky game. PLUS it contains an audio clip of you saying "love you", instant 10/10.

(+1)

Thanks for playing and thanks for the lovely words :) 

I got lazy with the note and reused the hide mechanic instead of making a pause so you cant die while reading, but i should definitely of made it clearer so its less stressful and you can actually read the note without panicking since theres no way to read after.

Theres a state where the monster despawns and cant respawn while your in it for the entrance lobby so when i get time ill patch it to put you in that state while reading :)