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Ok So I finished what I think is an entire run and here are the things I noticed/suggestions:

-teleport portals sometime appear over spike traps...not sure if this is purposeful but its a bit annoying. They are still sort of usable but not with losing 50% health.

-Spike traps should probably be more randomized as the levels increase. Different timing or just being always on.

-Fire breathing statues in the dungeons or arrow traps would be a fun addition to the dungeons.

-some torches are not lightable because they are in from of pits or other things. I suggest either fixing this or purhaps allowing fire magic or fire swords to light them from a distance

-Forests still need more distinguishing features that help players tell if they are different and more dangerous if there are going to be more than one per world (which there should be in my opinion especially if the infinite mode is eventually made). I suggest different color/shades of the trees bushes, forest traps (venus fly traps for example?) or road blocks (vines or magic vines for example) that require certain items,  and progressively harder enemies (not just harder slimes or mushrooms and they should if they are, they should probably be a noticably different  shades or colors). Some notification of the level of forest would be helpful too but as we talked about before, its not necessary if done right.

-the bosses still seem to have the same attack patterns  at any level. In the games current from, they should probably add attacks based on level rather than just have them all on the first level and also perhaps have different colors or shades based on level.  For example, Liches probably shouldn't get the big fireball attack at level one or be able to spawn any enemies and then get faster and spawn more enemies at higher levels. You could also do a zelda 1 thing and have weaker versions of big bosses as mini bosses to get keys or items. 

-More doors and keys in the dungeons would be nice.  Different color schemes in different dungeons of the same type would be nice too.

-sometimes if you are killed while lit on fire, you will still be lit on fire when you respawn

-I still miss the big world map option and sailing but I've already talked about this on twitter.  I'm hoping it can be used as a quick travel or something at some point to make the world seem alot bigger than it is. It could work by just showing the islands or contentants and the various climate types on each one.  When they walk to that climate area, the player could even potentially start at the same place on the climates overworld map kind of like they do currently with villages...even if that is a bit weird but its not a big deal.

-if there is a way to burn bushes/trees to reveal a secret, I still haven't figured out what it is besides just burning the normal grass to reveal a chest sometimes. I've used fire swords and spells to burn the bushes and trees to no avail. 

-after I finished everything on all the maps, there was no notification of anything else to do so I went back to the title screen and started a new map...and while my Screen name was still there, all my earned items are now gone?! that intentional? I suppose it makes sense from a Zelda 1 second quest standpoint but I thought the point of saving a character was to not lose  hard earned/made items.

-the spells are pretty cool so far. Looking forward to the implementation of other element spells

-...I still hold out hope that you can someday implement that Mutt Boss idea from one of my previous posts here :D Its like the ultimate in boss randmonization!...anyways.

That's probably enough for now. I already feel like I"m forgetting something but I'll post again if I remember. Overall it was a fun experience but it will definitely be held back by no saving feature since few people have time to do an entire run through without stopping or leaving it open on their computer.

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Thanks so much man!

First off, the saving feature should work fine. How did you close the game? The whole character is saved. Take a look at the "Saves" folder and see if there is a file in there.

Yup, the teleporters don't spawn on spikes anymore.

Yup, I've already thought about other trap types, especially fire traps :)

Torches will be fixed!

Yup, as I've said there isn't much going on with the difficulty variation in the current demo

Doors and Keys sounds good, maybe only for certain dungeon types like Ruins or Pyramids?

I've recently replaced the random overworld chest with actual secrets! So you have to burn bushes, bomb a wall, push away a block, the other ones I won't reveal :)

Yup, the game is not "completable" yet. The "Amulet of Yendor" is still missing. But congrats on beating all dungeons man!

As I've said, your items and equipment are saved. You should not lose it :/ something probably went wrong. If you close the game or exit in the "Settings" Menu, everything is saved for sure

And there's also progression items now! Currently, there are Flippers for the Forest and Climbing Gear for the Mountains :)

Thanks so much for the in-depth feedback!

A new demo will come really soon :)

I'll check the save folder when I get home but yeah I left the game using the setting menu and then started a new one with the listed character file.

The dungeons should probably have the most doors in the tower and pyraminds then get  less in the ruins (since they're ruined [rimshot] :p ) and none or moving cave boulder by a lever in caves. You might also consider castle dungeons and Mansion dungeons and you could also have haunted or living (orc or knight) versions of any of these dungeons with their own aspects.

Question, are you planning making the trees burnable to reveal secreta as well or just brush/grass that can be slashed anyways?

Only the tree that hides the secret can be burnt. The other one's cant. All tall grass can be burned tho :)

Ah ok just like Zelda 1 :) can any fire item burn it and are there burnable trees in the demo?

Yup, any fire entity. So fire swords, fire spells... even you when you're burning :D

No, not in the current demo! In the next

Fyi, I checked the Save folder and there is a file in there. I tried starting a new game again and I chose my character profile but it still has none of my previously earned items.  I'll try experimenting with it more later to see if there is any situation it does save when I have time

Hmm, interesting. It always worked on the machines I tested. Definitely let me know if you find anything!

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ok so I just tested it again by just buying a torch and using first the  Exit to title screen option and starting over with my Character file. When I got back in the game, he didn't have that torch I just bought and still had the 30 coins I had just spent.

So then I decided to buy a spear and use the Exit to Desktop option. When I started again, I still have the spear and no coins! At this point, I decided to "exit to title screen" again and load up my character again and I still have the spear and no coins! So apparently the "Exit to desktop" saves the character initially but the "Exit to Title screen" does not. Hows that for bug hunting?! :D ...I only wish I still had my old items but oh well ;p

Note: I started playing with my character and found a tower level where I entered the first stairwell and then the game crashed. Loaded up my character and I still have my spear but none of my recently earned apparently the items to not survive a crash. I recommend creating an extra "save" and/or "auto save" option to fix this for now. I tried playing again for a bit and went to another tower and ANOTHER stairwell crashed me so there appears to be an issue with the tower stairwells on occasion

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Thanks for the bug investigation!

Did you have a companion with you when you entered the staircase? I found a bug yesterday that the game crashes when you have a companion and enter a staircase. I fixed it of course!

EDIT: Ok, just fixed the saving bug. Man, what a dumb mistake haha!

Yay!  Yeah I highly recommend a save and/or autosave option during the game in the menu to prevent extra frustration from crashes :)

Autosave sounds good, will add it to when changing maps