I ended up really enjoying the story and the dialogue interactions. I know this was almost certainly due to time limitations, but the lack of any change in the environment texture made it easy to miss a passage. I also would have loved variable jump height , but I understand the platforming was secondary. Great job on the game!
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Thank you for playing!
I left only about an hour to work on graphics and that turned out to be a mistake, haha. I agree that would have made navigation much easier.
There is technically variable jump height, but the way I coded it made the jump function too sensitive, plus the height was bugged and fluctuating.
I’m glad you enjoyed the story!