Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Hello,

I wanted to ask because maybe I am failing to understand something - when creating terrain in Tiled, the tool works perfectly when tile is 16x16, but if it is for example 32x32 - it actually makes strange things. Do anyone have such problem also? It may be my error, I ran through the documentation but failed to see my error. Can we have a bit more examples and more thorough explanation when the tiles are bigger - how to mark them for terrain. 

Respect for the great work.

(+1)

Hmm, the tile size shouldn't matter at all. Actually the "desert" example map that is set up with terrains as described in the documentation is also 32x32. Please ask for help on the Tiled forum or open an issue on GitHub, and provide screenshots which may help to understand what's going wrong. Thanks!

I think it was my fault, just the map was not of correct kind I guess. When you go in tiled and make new tileset and when you click on palette called tilesets - the program crashes. I detached it and it is floating window now but when you click in it, the program crashes. Anyone had same problem? I haven't made new map yet, only defined the tileset for it.

Best Regards.

I played around a little bit with a floating Tilesets view but didn't run into a crash so far. If you can reproduce the crash, please open an issue about this on GitHub and list the exact steps you're taking. Thanks!