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(+1)

The upgrades-with-tradeoffs idea is very cool, I liked the music too :)
I'm not sure if I'm understanding this properly, but to the orange enemies have more health? It felt like my bullets were missing them even when they appeared to hit, since I guess it just lowers their HP without killing them (?). If that's the case then more visual feedback that the enemy is damaged would be helpful.

(+1)

All enemies have the same amount of health. Depending on what modifiers you chose gave them more health so it would take more bullets to kill them. It may be a bug so I'll have to look into that. Thanks for playing :)