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I finished the new update to Flynn's route and...I don't know if it's just me, but I'm honestly highkey confused by the ending to his route. Do you think y'all could try and help me understand the ending? Because I am LOST.

Same here, this ending left me confused. Flyn's Sat & Sun brought up more questions than answers...

Could someone confirm this - are there multiple endings for Flyn's route because I was only able to find one?

I tried all the options that were given in the new update, and I got the same ending every time.

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Ok sooooooo lol Near the end of his route after his talk with Sydney at that point the hysteria has him right because Sydney is dead. well because of that he goes crazy and somehow manages to catch himself on fire. Literally his skin burn off. It freaks Carl and that salamander guy (forget his name) out. This seems to also be the way he turns into the very monster that was attacking them in his and Leos route. or the monster takes over his body and hes just conscious about it idk because obviously he wasn't the one attacking them when he was there being attacked with them.  The part where he goes bling his eyeballs have melted out of his sockets at that point i believe and remember at some point during his route someone describes the monster face as an electrical socket? Flynn develops the same look at this point. Now right before the end remember he was in some weird place? a closet I think and a little girl opened it and spoke? now think back to Leos route where Jenna mentions to chase that she remembers seeing a monster like figure when she was younger but ignore it because she thought it was due to stress or something. that monster was/is Flynn. I think i explained it to the best of my memory you'll have to go back to get further detail but somehow Flynn becomes that creature and gets caught in a time loop that part if confusing itself but maybe its just because that general idea of echo is a loop. history repeats itself.

I could try but i dont wanna do it over the comments of the game to prevent spoilers. I will say however that in the route when i finally played that last bit while i did have more questions at the end... One of my theories was confirmed. One was debunked. And questions i didnt think to ask were answered. I will say that the game is still by no means finished. Wether there will be or is a second ending for flynn is up in the air. But we still have jennas story. And i will say until that route is finished... We will just be going around in circles.

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I do think that the 0.42 update was able to drop a few bombshells while maintaining the whole mystery aspect to it. It was, for the most part, able to put things into a new perspective so we have additional answers surrounding some of the more supernatural elements of the story, while simultaneously not answering every question, and putting even more puzzles forwards for us to delve into in the future. In a way, this is good, as we can be certain that future updates aren't just going to tell us what we already know, but actually provide us with more revelations that will serve to tie up any loose ends, which definitely manages to create excitement for the future updates of Echo. Unfortunately, this route's conclusion is quite flawed imo. That’s fine though, as no ending can ever be truly perfect, especially with a story that has many layers like Echo. However, the worst part, at least for me, is that one of the ending’s biggest issues could have been avoided if a certain technical aspect of the VN was omitted.

The ending would have been better (in my opinion) if it DID NOT end with the choices at the final screen, which imply there exists more beyond the initial ending for this route, when this doesn't seem to be the case at all.  If this is actually true, and there isn’t any additional ending here, then the final two choices should have been completely cut, as they carry no weight, and just serve as means to confuse the player, who then feels inclined to see if there is some secret by choosing to “wait a while”, which, in my experience, does nothing. I do think that this has had a detrimental impact on the ending for this route, because while it isn't perfect (there are still many unanswered questions, but I imagine these will be addressed later down the line in another route, and as said previously, this helps to keep it mysterious until then), these two choices suggest that there is more to this route when there is apparently not, which unfortunately, deflates the experience and makes it quite anticlimactic, as the player is unable to fully process the ending, as their mind is immediately driven to these choices, which makes them wonder if there is more beyond what they have just witnessed as the conclusion, only to realise that there isn’t.

Now, this visual novel does take a unique approach to player agency, in that the choice system is occasionally used to reflect the character's mental state and the slippage of their sanity, which can have some dramatic impact when the player is greeted with choices that are railroaded to an outcome that seems to go against their character - e.g. the "Condemn..." choices where there is only one option, despite being presented with multiple, and all of which show a dark side to the character - which do quite well to emphasise the whole possession/hysteria themes within the story. However, there does come a point where an approach can interfere with the experience, which will ultimately undersell what has been crafted - in this case, it is the inclusion of the meaningless choices at the very end. I do think that this has undersold the conclusion to Flynn's route, as it does naught but create an initial, and unnecessary confusion, whereby the player’s focus is drawn to the idea that this route hasn’t yet ended, and that there is more to be seen, which upon learning to not be the case, prevents the player from being able to fully process the impact of the actual ending, as they are left wondering what purpose the choices they are presented with are supposed to serve, which does sour the experience slightly as it is pretty underwhelming when nothing seems to happen, and the player is left wondering  why that is the case.



Ok I just realised that this is a pretty long winded response, but this is my interpretation as to why the ending to Flynn’s route was a bit more confusing than I felt it should have been. I hope this all makes sense lmao.

Regardless, the devs are clearly very passionate as a lot of love has gone into this project, and it is really good to see a VN that is not stuck in a limbo, and is regularly being updated to the point where some conclusions for various arcs are finally appearing! I do look forward to seeing how everything finally pans out! :) Until then, it's just the waiting game.

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All i was able to take out of it if I'm correct (SPOILER MAYBE!?), Flynn starts to hallucinate heavily which is getting worse, Flynn walking to the bar doesn't happen, it was just him walking to the mines. Carl and Dax finds Flynn in the mines, but Flynn is so out of it in his hallucinations, scaring them off and possibly abandoning Flynn in the mines. Flynn continues to allows whatever is possessing him take over, causing Flynn to be stuck in his hallucinations possibly for the rest of his life. Leading to The End.

If anyone else has any other theories, please tell. This ending just seems really downer, Flynn isn't able to get any satisfaction at all unlike Chase in every other route.

Hell¡¡¡¡ I don't get why Flynn think that our otter is a murder, T.J. only said that he saw two brown  fur-guys near to him in to the water.... It's anticlimatic that we have to condemn them, and our charecter it's the one tath start that. I think taht it's a great route, but the resolution of it makes you feel like was a waste of time

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I can't say because of spoilers, but this gets clarified in the TJ route.