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I like these suggestions!

Especially:

  • Different Payloads: Exploding arrows, fire arrows, anti-gravity arrows. There is much fun to be had here, and it changes the nature of the bow in an interesting way. I like the idea that it changes what happens on impact and maybe doesn't cut in the same way anymore. Blunt arrows could also be a thing! Similar to getting hit by a hammer.
  • Homing arrows: Tried it! Too powerful to happen to every single arrow, but might be a compelling thing to add as some sort of special ability!
  • Saving Arrows: Sounds a bit complicated, but there is something cool about charging up multiple arrows and unleashing them in a swarm!

Why not make homing Arrows cost 2 Energy instead of 1?

yeah, possibly. It's a difficult balance. If arrows take zero skill to shoot they stop being fun though...

The arrows I suggested don't home infinitely, only for some time, and even with that, the arrows could get a bit dicey if they started homing in the wrong enemy, but you're the developer, so, yeah.

(2 edits)

You could have them take a short time lock on to an enemy (hovering your Crosshair over them) so you would be vulnerable while using them. This would also stop them from targeting the wrong Enemy.