- I spent about a day designing the first iteration of A Perfect Rock, followed by a day of post-feedback adjustments, and a day of itch page/printer-friendly/asset design.
- I learned to "listen to the feedback that isn't specifically stated." For example, one of my playtesters gave great written feedback, but in passing conversation after they mentioned: "we didn't know when to change the expedition leader, so we did X instead." I adjusted the flow to make that part more clear, but I wouldn't have caught it had I only focused on their written feedback, and not the conversation afterwards.
- The biggest challenge was reducing the word count and making each sentence efficient and impactful. It's hard to make things shorter!
- There are so many great submissions, but Drifts inspired some of my layout design, and Honey i made me smile while reading it.