Wow, this is beautiful! Thank you so much for the kind words, and for playing.
Using shells as islands is a really good idea, I would love to see what you come up with if you do that!
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Awesome, I hope you enjoy it solo, and glad the sense of loss is coming through!
Just to help clarify, here's how the Locations work, and how they can be destroyed:
- At the beginning of the game, player chooses a section of the map to be their home and draws 5 Locations (cities, important infrastructure, etc.). One of those was lost in the "pre-game story", so you cross one out, leaving only 4 to start the game with.
- If you cannot kill the Front 1 Kaiju, it will destroy 2 more Locations after the battle at the end of Front 1. This may leave you with 2 Locations, or 3 if you choose to destroy your Upgrade instead of a Location. Then you move to Front 2.
- The blockade doesn't count as a Location, it's just extra world building.
- There is one special rule (page 36) where if the Kaiju survives and escapes back to the rift, it can destroy 1 extra Location next Front.
- But in the worst case scenario, the earliest you can lose all your Locations is by the end of Front 2 (and then you can become a Ronin Pilot, see page 32!)
There are a couple videos on my website too, if those help.
Thanks again for playing, and just reach out if I can help clarify anything else!
Hey, thank you for playing! So awesome to see HOME being played in Brazil!
Yes, it's designed to be "hard" game: you may lose a lot of locations and mechs by the end of Front 3. You can't lose all locations in Front 1, so that might have been a rules mixup. Each player starts with 5 locations in their home (so 3 players = 15 locations) and at worst, each player may lose their mech and 2 locations after Front 1.
As to why it's designed to be hard: a core question of the game is "how do you continue to fight after terrible loss?" Losing all your locations after Front 3 isn't losing the game; it's asking you to imagine what your home and people are like in that terrible fate. Are the previous Mechs and Pilots considered brave heroes, or weak soldier who couldn't save your home?
Hope that helps, and just reach out if I can provide any more rules clarification for you!
If you are optimizing while playing, you'll have 2 upgrades by Front 2 that increase a single prep move. That will give you 3 boon dice (1 you start with & +2 from the upgrades), and rolling 3 dice only has a 12.5% chance of only getting a 1, 2 or 3 as your highest. Add in 1 bane die from the front danger level and the odds get a little worse (around ~32% i think, but would need to recalculate it), and that's not including any special move rerolls.
But yes, I won't deny that it can be a game that feels difficult to beat the kaiju! Emerging completely unscathed is really difficult, and that's the intent of the design: what will your pilot do when the odds are stacked against them? Which parts of your worldbuilding will be destroyed, and what will remain in the ashes?
It's a game that asks you to be ok with losing these things, and still finding the story within it. It's not something that everyone enjoys.
Hey, thanks for playing and commenting!
For your questions, you are correct: you only build one upgrade per front, the prep moves don't add any more upgrades/structures.
And for the prep rolls being really bad, yeah that can happen if you are unlucky with your Bane dice rolls; just make sure you are only adding 1 Bane die to all rolls in Front 2, and 2 Bane dice to all rolls in front 3. The probabilities definitely get tougher in Front 2 and 3, but they aren't impossible.
I try to switch my mindset a bit when I roll poorly, and focus on the tragic story that's unfolding. Will your Pilot sacrifice themselves if things are obviously so dire? How does your home and connection react to the terrifying destruction of the Kaiju? What does it mean to persevere against such terrible odds? What will be left after Front 3?
Hope that helps!
Hey!
- I'm Nick!
- This is my second year doing the jam, last year I made A Perfect Rock.
- One of my kids has been watching Pokémon and the nostalgia is strong, so I'm exploring the monster-collection genre.
- I want to make a hack of Artefact/The Skeletons, so my goal is to condense those rules into a single page without losing any of the awesome design of those games.
Looking forward to seeing everyone's submissions!
If the Kaiju does enough damage to kill the Mech, then yes it'll start destroying locations in your home.
The Mech health is linked to the fronts, so if the Kaiju reaches your Home Front (basically at your doorstep), your Mech should have 1 health left. After that it's a dead mech and dead locations.



