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The Pensive Toad

12
Posts
46
Followers
A member registered Aug 22, 2018 · View creator page →

Creator of

Recent community posts

Hey!

It's 1 to camp, your nomad is building a camp and cooking, and another 1 to repair your engine by 1(this can be done multiple times), your nomad is using parts from their supplies to repair their bike,  avoiding engine part damage.

Hope that helps!

Thank you! I'm going to be updating this a bit more!

Loving the updates! It's good to hear how people are getting in with the game!

I will try to update the game soon with added mechanics and end goals. I may also try to build the world a bit more to add uniqueness to the game.

Continue to feedback if you have the time and feel free to get in touch too!

Thanks so much for the feedback! It's great to hear thoughts on my creation, especially as this is my first shot at making something! I'm taking all feedback for use on future creations and hope that I improve!

If I have time I want to flesh this game out a bit more and put some more thought into some of the mechanics.

Thanks for the feedback! I agree, I feel like there should be an end goal. Initially when I wrote this I felt that thematically it didn’t make sense to have an end goal because the drifts have wiped your memory and I left it open ended for you to fulfil your own goal.

I may update the rules at some point to finesse it a bit.

Hey,

Love the set up, it's great seeing it in action!

The table is mostly to be rolled when you need some added inspiration for story beats but use it in anyway you see fit as long as it aids in the story telling then I know it's done the job!

Yes! That setting is perfect for this! I've never delved into Troika but this has piqued my interest! Thank you!

Thanks so much! Let me know if you enjoy it!

That's amazing, glad to know you're enjoying it!

That a really interesting way to play it, makes it's more immersive for you!

Hope you keep enjoying it!

I was struggling to word this properly! Any previously chosen landmarks to keep become permanent placements, if that makes sense?


Example: After three nights you choose to keep a city and canyons, erase the rest. After another three nights, you choose two new landmarks and keep the city and canyons as they are now permanent, it continues like this, enabling you to build a map

Thanks so much! You use 2d6 with d66 tables, just roll them both and choose which die to be the tens and which to be the singles :)

This is amazing! Such a unique idea :)