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(+3)

Great interpretation of the theme with the scales of Anubis, and I really love the world building in the intro scene (though, you’re pulling a Skyrim making it unskippable!).

The art is cute, but I had a hard time figuring out what was interactable, and what the interactables were (I thought the coin was an eye at first), maybe add some text like “picked up coin”. And I get the need for some time pressure, but my suggestion, especially for a tricky game like this, is to make the timer toggleable, so its easy to explore the world fully, then do a speed run once you know the route.

Overall I liked it quite a lot and wish I could explore it more fully!

(+1)

Thanks for the feedback! I take responsibility for overcomplicated the puzzles especially with the time pressure. Should've thought things through lmao. We debated on adding a "Practice Mode" which allows you to play the game without the timer but ended up not having time for the main menu. Also sorry for the unskippable intro!