Glad you enjoyed it! It's not cheating, it's on me for the poor balancing lol.
Ralphar
Creator of
Recent community posts
How did you four manage to develop this game in a week lol. It's very polished! The gameplay is unique and enjoyable though a bit punishing at times (I died to the last boss after three tries) and the art style and soundtrack are very fitting. This feels like a demo for a full game and you can definitely turn it into one and put it on Steam.
I'd really love to see a way to revive party members! I lost the guy that gives you mana pretty early on and felt like I missed quite a big part of the mechanics.
Visuals and audio are an easy 5 star for me. Really love the sewer music. The game was a lot more challenging than I expected, which is great but some parts I found quite frustrating. Like how going the wrong way gets you stuck and forces you to restart the level. And also you may need to make the hitboxes in the sewer part more lenient because I still died even though I felt like I just dodged it.
Though this really has potential to be a full game so good job!
I haven't really played horizontal shmups so I don't have a professional opinion but I like that the two shot types are more effective against different enemies not because of hard-coded stats but rather their positioning.
Though I think there's a visibility problem with the first shot type, I struggle to see my hitbox while holding down Z but other than that I'm really looking forward to a full release!
Also I think BIG mode would work cool as a stage gimmick or a power-up, like you could have higher damage but also you would have to deal with a larger hitbox.