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Ralphar

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A member registered May 06, 2022 · View creator page →

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Glad you enjoyed it! It's not cheating, it's on me for the poor balancing lol. 

Could make for an interesting game for people who fish as a hobby if you add visuals and some sound effects. But either way good job!

Cute and simple but surprisingly addictive! Great art and vibes.

How did you four manage to develop this game in a week lol. It's very polished! The gameplay is unique and enjoyable though a bit punishing at times (I died to the last boss after three tries) and the art style and soundtrack are very fitting. This feels like a demo for a full game and you can definitely turn it into one and put it on Steam. 

I'd really love to see a way to revive party members! I lost the guy that gives you mana pretty early on and felt like I missed quite a big part of the mechanics.

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Amazing job on the visuals and sound design. I almost forgot I was playing a game made for a game jam lol. The controls are really nice though it got a bit repetitive when the enemies stopped spawning when I go too far to the left or right.

Mom I'm scared what the hell is this thing.

Visuals and audio are an easy 5 star for me. Really love the sewer music. The game was a lot more challenging than I expected, which is great but some parts I found quite frustrating. Like how going the wrong way gets you stuck and forces you to restart the level. And also you may need to make the hitboxes in the sewer part more lenient because I still died even though I felt like I just dodged it. 

Though this really has potential to be a full game so good job!

Not bad! Sound design and sprites are great. Could make for an interesting clicker game if you add more to it. Would've been more interesting if each fish had unique abilities, like a fish causing nearby fish to produce more bubbles for example.

Thank you for your kind words everyone!  

This is the first game jam we've taken seriously and we're blown away by your support. ❤️

Hey I'd like to playtest your game. My hardest is touhou 7 hard 1cc though I don't play bullet hell as often as I used to. Still hoping to be able to offer some insight from a casual perspective though.

I think you should change the sprite transparency cause I like that it moves backwards too! (Maybe it slowly gains more visibility after it has already moved pass the player character...) 

Good luck on the game jam!

merry christmas

Project:Syn community · Created a new topic project syn

idk lol

I haven't really played horizontal shmups so I don't have a professional opinion but I like that the two shot types are more effective against different enemies not because of hard-coded stats but rather their positioning.

Though I think there's a visibility problem with the first shot type, I struggle to see my hitbox while holding down Z but other than that I'm really looking forward to a full release!

Also I think BIG mode would work cool as a stage gimmick or a power-up, like you could have higher damage but also you would have to deal with a larger hitbox.