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I haven't really played horizontal shmups so I don't have a professional opinion but I like that the two shot types are more effective against different enemies not because of hard-coded stats but rather their positioning.

Though I think there's a visibility problem with the first shot type, I struggle to see my hitbox while holding down Z but other than that I'm really looking forward to a full release!

Also I think BIG mode would work cool as a stage gimmick or a power-up, like you could have higher damage but also you would have to deal with a larger hitbox.

(1 edit) (+1)

Thank you for playing and for the feedback! I'll think about how to improve the primary attack visibility. It used to shoot out of the player sprite without going backward, but it didn't look as powerful. Maybe I'll roll back to that or change sprite transparency

(BIG mode is meant as a joke though I really don't think it's here to stay XD but I'll keep your suggestions in mind)

(+1)

I think you should change the sprite transparency cause I like that it moves backwards too! (Maybe it slowly gains more visibility after it has already moved pass the player character...) 

Good luck on the game jam!