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An interesting take on the theme. Although I'm a fan of board games, which this game seemed partially inspired by, this didn't click for me. I think I had my "gamer hat" on, and found the upgraded actions unnecessary as I could spam the lower level abilities to acquire resources. Perhaps further work would allow you close off this loophole. The graphics are crisp and well laid out, and it was mostly clear what was going on, although a tutorial would have been nice. Another addition that would have helped sell me on the theme, and give me a reason to stick with the somewhat repetitive gameplay, would have been a random news generator. So instead of messages saying "Investment Successful" you'd have something like "A bill was passed today that committed the country to further investment in Universities". Could potentially be a good game to use for teaching purposes.

I really appreciate your feedback. The upgraded actions are useful if you know that at the end of the game you need to do the lowest number of actions (and for this we need the tutorial). Your suggestion about custom messages at the end of an action is really inspired me, I take it into consideration, thanks.