Oh man this game was unforgiving.
Creativity:
Picking up boxes with your gun was an interesting concept. But i don't really see it fitting with the theme well, unless just scaling as in platforming? The game was quite difficult and very precise and secretive, could use more levels.
Art:
Some of the games sprites were really great, but the game felt, empty? i feel like the scale of the game is too small. The UI is basic and default i assume, which is understandable in this amount of time. But the existance of options is a big ++
Sound Design:
The music was fitting, and i'm glad the game isn't quiet, i like the sound effects they fit the game well and work right.