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(+1)

Oh man this game was unforgiving.

Creativity:

Picking up boxes with your gun was an interesting concept. But i don't really see it fitting with the theme well, unless just scaling as in platforming? The game was quite difficult and very precise and secretive, could use more levels.

Art:

Some of the games sprites were really great, but the game felt, empty? i feel like the scale of the game is too small. The UI is basic and default i assume, which is understandable in this amount of time. But the existance of options is a big  ++

Sound Design:

The music was fitting, and i'm glad the game isn't quiet, i like the sound effects they fit the game well and work right.

Overall an interesting and decently executed game. Good Job! :)

(+1)

On topic of a theme - we've tried to run with "scale" in meaning of "climb" and there was supposed to be a lore dump like " you crash on an unknown planet, climb you way on top of a mountain to setup a rescue beacon"... but it got lost, among other things.

Same with levels - 3 of them somehow did not upload. They also introduce 3rd cube. It's been fixed in a post jam version.
Thanks for playing!