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thank you!! i wanted to try making something 100% gameplay-focused for once, and ngl i was a bit worried how it'd turn out haha. but i'm pretty proud of the result! just figuring out how the tiles and deaths worked was a head scratcher in & of itself lol. and i totally noticed what you're talking about; you're right on the money, rpg maker just doesn't register the tiles fast enough and i knew it'd be frustrating for players but i legit couldn't come up with a solution. i'll try stuff out and update the game if i find anything that works!

i won't spoil anything, but there's around 30 levels in total and ngl, they do get a bit hard as the game goes on, so no hard feelings if you give up lmao. pro tip: you can't purposefully walk off the path, so instead of waiting for the tiles to appear, try already having the arrow key pressed so you start moving immediately.

thank you for playing and for the feedback!! :D

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I got further and am getting better! LOVE the jumping blocks, that's so cool. Felt really fun, haha. 

heyy i really like them too!! i got excited to see them every time i did a test replay LOL, they're fun little guys.

thank you for recommending the game to hawk!!! SUCH a surprise to see he played it, and it was both glorious and frustrating to see him die so many times in that one level HAHA (sucks that he found a bug tho, i'll look into that!). such a nice surprise :>

and i'm glad you finally got to see the ending!! the portal duology are some of my favorite games ever, and while i wasn't directly trying to mimic them, it's a huge compliment that you thought the game resembles their vibes. thank you!! :D

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yeah I’m glad he gave it a go too! That boss fight was so cool haha. Idk if he noticed it but I loved how it seemed like the boss pointed in the direction of where the safe zones were. I was impressed at how little he died tbh! He did way better than I did haha. I’m SO bad at quick paced games tho and an comfortable admitting that. He has so many games on his list I too was surprised when he said he was going to play it next haha. 

It’s a good example of challenging but fair. There’s some games that lean too far in either way. But it’s hard to find a balance where for the most part when it doesn’t go ur way you don’t feel “ugh stupid game” you KNOW it was just you and a you need to just try again. That balance and the two toned theme and the jumping is what made me think of portal. Love a good puzzle game with a neat behind the scenes kinda twist! 

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So, I don't know how you do the tile detection in this game, but if you are using the default event commands, then RPG Maker automatically changes the coordinates of the character to the tile it starts moving to even if they aren't on it yet. This works for jumping too. If you want to consider the player's actual position, you need to use their realX, realY properties, which are accessible through script calls.

Though that's a more advanced topic. I'd advise you to check out the list of script calls for MV/MZ if you want to make these sort of more advanced games. This game has a neat concept!

ohhh, i used the "player touch" trigger to determine the type of the last tile the character is on. maybe that's why it doesn't register unless the movement is finished.

i thought about using coordinates but didn't know how to code it without having to manually write down the coordinates of every swappable tile lol. but i'll look into scripts, i really want to learn how to use them for future games! thank you for the info!! :D