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(1 edit) (+2)

So, I don't know how you do the tile detection in this game, but if you are using the default event commands, then RPG Maker automatically changes the coordinates of the character to the tile it starts moving to even if they aren't on it yet. This works for jumping too. If you want to consider the player's actual position, you need to use their realX, realY properties, which are accessible through script calls.

Though that's a more advanced topic. I'd advise you to check out the list of script calls for MV/MZ if you want to make these sort of more advanced games. This game has a neat concept!

ohhh, i used the "player touch" trigger to determine the type of the last tile the character is on. maybe that's why it doesn't register unless the movement is finished.

i thought about using coordinates but didn't know how to code it without having to manually write down the coordinates of every swappable tile lol. but i'll look into scripts, i really want to learn how to use them for future games! thank you for the info!! :D